Various mesh processing algorithm
As far as I can tell, there are not yet implemented standard mesh processing algorithms, like:
- decimation (quadratic-error based simplification)
- hole filling
- components detection
- self-intersecting faces detection (preferably correction)
- degenerate face removal
- non-manifold correction (though can be easily implemented as far as I understand using a succession of non-manifold edge and vertex fixing)
Do you have plans to add them at some point?
Yes, we absolutely have plans to implement such algorithms! Supporting these kinds of algorithms efficiently was much of the motivation for our mesh data structure. I can't offer any concrete timeline, but development should be active through this Fall.
These are great news! I am searching since long time for a library implementing well such algorithms and I still didn't find one. Please let me know when you do, and I can test them on thousands of meshes daily if needed.
@nmwsharp Have any of these been implemented?