Lucas O. Wagner

Results 20 comments of Lucas O. Wagner

still would love to understand why we get plug-and-unplug OK for the first player, but it doesn't really work for player two. i like making multiplayer games for the bitbox,...

as a note, 2nd player works even less well with commit: 513c4bba001212931d3f6c4a8b1e3bfa087dd1eb this branch reverts that and gets back to about where we were (>50% chance of 2nd player working):...

i seem to get much worse success than 50% with the above commit 513c4bb, and around 50% without it (when commit 513c4bb is reverted); but i will report back soon...

ok, glad i didn't try to submit a PR with that then :). not sure how it all works down on the lowest level, but will it be possible to...

definitely looks tricky! though i'd like 32 bytes (= 16 bitbox pixels) if possible... sorry to be picky...

i see you've chosen an excellent file extension :). hope to get back into some bitboxing soon.

does this have anything to do with it? http://cliffle.com/article/2015/06/11/matrix/ this is a synopsis from a later post: """ m4vgalib avoids this by writing pixels into a separate SRAM from the...

v0.10 seems to have regressed for me, though i will try to do more testing. at the very least, i get some black pixel rows in 16, near the center...

ok, here's the difference between old and new, 0.9 to 0.10, with the black lines: https://www.youtube.com/watch?v=gFBTXkjD8sI

ok, well, things are super strange. the other bitbox examples are fine, bdash looks good with the new v0.10 sdk. trying to figure out what's different about 16 compared to...