Lucas O. Wagner

Results 20 comments of Lucas O. Wagner

nope, never edited the tscn manually (except to revert the automatic changes which deleted the MagicBox import and converted everyone to StaticBox import via `git reset --hard HEAD && rm...

some of the StaticBoxes are duplicates of each other, but i'm pretty sure i added the MagicBox via Ctrl+Shift+A. either way, i can consistently repro the issue on my side...

i'd prefer to make sure it's not something in my configuration before i invest in making a MRP. the project isn't that big right now so it'd be a great...

ah i think see the problem. duplicating the scene gave the same UID to both packed scenes. i'll go in and edit them to be different. they both had the...

ok that probably was the cause (copy-pasting the file outside of Godot). i deleted the magic-box.tscn file and duplicated it via the editor instead of by hand, and now it's...

i think it'd be nice to just notice that the UID is the same, warn at this point (e.g., "Warning: file magic-box.tscn has the same UID as static-box.tscn"). for people...

oh, and it gets even worse if i let it go to the next iteration, so we must not be keeping track of memory very well: ``` total used free...

@guysv not to butt in where i'm not wanted, but i might be interested in merging such a feature on https://github.com/lowagner/pim. i have made a ton of changes since rx...

still having trouble compiling Hekkus for linux. It seems you've deleted HSS.h from External/Hekkus/include, but Hekkus wants it to compile... ``` make -C SoundLib/Hekkus make[1]: Entering directory `/home/lowagner/code/SuperPlay/SoundLib/Hekkus' mkdir -p...