lemming104
lemming104
Currently on commit 6699d5a421c912f2b6e74daf4677cc3e2267729b, building 64-bit using MSVC v17. Regardless of renderer selected, the game always falls back to Direct3D + Software. Log contents below. This is on a Windows...
The value of the "fast monsters" setting in the General section is not persisted to the config file. This actually makes sense, because starting a new game and _not_ realizing...
Apologies in advance for what is very obviously a pedantic, nitpick bug, but I couldn't _not_ file this one. 🤣 Repro steps: 1. Launch Helion using any IWAD 2. Open...
Coordinates are shown on the screenshot; it's right in front of the exit switch. It renders like this regardless of color mode. 
Here's an interesting one. I am able to produce saved games on MAP04 of Legacy of Rust that, when restored, show incorrect sprites. This is a monster closet that contains...
Relatively easy: 1. Add option to never change weapons on pickup, or at least never change weapons until player stops firing. This avoids the case where the player dies to...
1. Allow user to preview attributes of saved games before loading: level number and name, time in-level, kill count 2. Embed a low-resolution (probably 480p or smaller) thumbnail in saved...
We currently store all of our saved games in one big bucket, which means that unless the user has explicitly changed the SAVEDIR, we may have to enumerate through a...
I noticed this while messing with font loading. It looks like Assets.pk3 gets loaded and parsed during client init: https://github.com/Helion-Engine/Helion/blob/b4101663e062b21b0afc0c066fa42534d44e0917/Client/Client.Initialize.cs#L24 And then it gets loaded again as a consequence of...
### Description A lot of Linux distributions have APT repositories (or similar) which lag behind the latest-and-greatest, and this causes a bit of a problem because the current OpenTK4 can...