Lê Hàn Minh Khang

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Thanks for the feedback. I didn't really intend to have these commits flooding over here. Let me see what I can do to clean them up.

Here are all the changes here. As for hlstrafe changes, I can make some more CS1.6 specific changes involving movement speed to make it work a bit more. I will...

Your PC probably does not have enough memory for it. `spleeter:5stems` requires at least 8 gigabytes to run as it hogs 6 gigs on its own when I separate a...

As of now, there is no errors/indications for RAM usage. It would be useful if that is there. Still, it will be much speculation but I think it may somewhat...

Also, the process is terminated by the OS. So in order to prevent this (from user experience standpoint), it is better to implement a prediction system and it goes from...

At this stage, it seems pretty good. Not sure how well it would work on Windows but all the stuffs are there.

Here is a small TAS that can be used to verified on Windows. Made with the commit. https://youtu.be/vh2AdTZyWoQ

Beside that, lots of things are still borked (maybe on my end because I cannot verify much). Eg: you cannot record demo or use other things like hud_useable. It needs...

Yep, rebase is here. If there is anything else, I can fix. Also, tested for any issues and none.

This would be the holy grail to mapping. Considering that in newer update, we can have more entities, and server could allow up to 64k by 64k map, this should...