Raise the limit of 64 lightmaps
Hello. I am a mod developer for a modification that's been in the works for over 11 years, and while I was able to create workaround for most of the limits one way or another, I am continously bothered by the limit of a maximum of 64 lightmaps. I would be free to create more complete and detailed levels if this particular and irritating limit was expanded. I am quite tired of using lower-resolution textures just to squeeze in some more details in a map, and although I can replace them with higher-res ones ingame, it still hurts lighting quality.
If the code managing this is the same as in GLQuake(which it most likely is), it shouldn't be too difficult to expand this limit with just a few changes in a future update. I would be most grateful, as I would no longer have to resort to hacks like the one described, or having to export extra geometry to an external file just to be able to run some levels.
Thank you. -Overfloater.
@mikela-valve Hello. There has been no response on this issue for months. Could you please comment on whether it'd be possible to extend this limit within the engine? Or if you don't want to permanently change the limit, could you at least make it customizable, like it was done for edicts with the -num_edicts command argument?
Also could you provide a response on this issue as well?: https://github.com/ValveSoftware/halflife/issues/2922
Thanks.
This would be the holy grail to mapping. Considering that in newer update, we can have more entities, and server could allow up to 64k by 64k map, this should be the future. Isn't this just a simple number change from the engine side?