kbarkevich

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> ```python > def recvReqLayerEnd(...): > """(...)""" > new_host = self.session.try_transfer_city_leadership() > if new_host: > self.sendNtcLayerHost(new_host, seq) > > ntc_data = pati.lp2_string(self.session.capcom_id) > self.server.layer_broadcast(self.session, PatID4.NtcLayerOut, > ntc_data, seq) > self.sendAnsLayerEnd(seq)...

The latest commit now has these changes. I tested it and it still seems to work in all cases.

This does not currently work if anybody on one's friends list is offline, due to all of the needed user information being discarded when a player goes offline. This may...

This latest push adds the new database storage of the hunters' information. However everybody currently displays as "online" even when not online. Looking into that

> Big fan overall one note I'd make would be the borgs-as-cameras idea might lead to Emagged borgs being too useless/obvious: Sec "Hey AI borg X bound?" AI "No" Sec...