kbarkevich
kbarkevich
… through means other than the city entrance This does not include code for city owners to transfer ownership upon disconnection. Edit: This now includes code for city owners to...
Players can add and remove other users' capcom IDs to their friends list, and view their friends in their friends list.
- Tells now work - Tells now work from inside a quest to inside a city, and the other way around - Circle Tells now work when signed up for...
This PR adds the foundation for an event/arena quest cycle, with a new list of event/arena quests able to be scheduled to be sent each day. Currently, the event cycle...
This PR implements cross-server communication under the following structure: The Central server (server 0) is responsible for accepting first-stage connections from clients who are just beginning to enter City Mode....
For a while, `database.py` has been our catch-all for storing non-Session server data. However, there is a classification to be made: permanent data (that needs to be stored long-term database...
This PR handles warping in the following cases: * Same Gate, City->City * Same Gate, Gate->City * Same Gate, City->Gate * Same Server, Different Gate, City->City * Same Server, Different...
This pull requests implements a basic server-wide announcement system, similar to that which Capcom used to display their "Capcom says:" messages. * One basic "thanks for playing" message is scheduled...
1) Added **RLock** to `Session` object (rather than Lock, so that called functions can also be independently Lock protected) 2) Changed code to only acquire `Session` properties a single time...
This proposal aims to integrate the Blood Cult antagonist (originally from Space Station 13) into Space Station 14.