Results 490 comments of jonpas

@mrschick can you open a new PR that includes changes from this PR as well as your additional changes on top?

@BrettMayson Since you authored all of the Zeus compatibility, mind taking a look at this?

If those minefields were the last, I think we can close this @Drofseh ?

I'll give it another test on latest.

Still happens twice at https://github.com/Theseus-Aegis/Mods/blob/943906d18817a7f0829742f0c91cdad34456c594/addons/shootingrange/functions/fnc_create.sqf#L89 on 2fd248bd7b9cc36fe62a8b1d417a9bab4ad64215 You can see it in CI as well: https://github.com/BrettMayson/HEMTT/actions/runs/7953825250/job/21710390932#step:8:5080

https://github.com/IDI-Systems/UnrealImGui is now on Dear ImGui v1.88, among other changes (Unreal Engine 5 support, ImPlot etc.).

https://github.com/IDI-Systems/UnrealImGui supports Unreal Engine 5.2 and 5.3.

To expand on the above, I suggest checking out how [AI Caching and Distribution script](http://forums.bistudio.com/showthread.php?170539-AI-Caching-and-Distribution-System) does it. During mission init it removes all AI from the Dedicated Server and creates...

If you go the way AI Caching script works, waypoints work perfectly with it as well as everything else EXCEPT init fields from the editor, they get wiped when the...

I am positive, I can run some tests if you wish thought. The AI also changes locality when reconnecting. Unless BIS changed something in the last updated...