jonpas
jonpas
`RunMono.sh` and `RunXMono.sh` don't exist in `UnrealEngine/Engine/Build/BatchFiles/Linux/` from 5.4 onwards. The following ue4cli code is expecting them. https://github.com/adamrehn/ue4cli/blob/fed71c1af4cffe3fed9358b08430068ad9454b77/ue4cli/UnrealManagerUnix.py#L29-L39
> I guess, now we should simply run this: `[UnrealEngine]/Engine/Build/BatchFiles/RunDotnet.sh` > > I don't have a working UE installation so cannot test this at the moment. ``` ./RunDotnet.sh /home/ue4/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll UnrealEditor...
``` ./Build.sh UnrealEditor Linux Development -plugin=/acre-unreal-plugin/ACREUnreal.uplugin ``` Is actually what ue4cli runs when running `ue4 build`, not `RunXBuild.sh` So this seems something internally in UE 5.4+ that is causing it.
> I haven't touched UE for quite some time but the last time I checked Epic became more vocal about Ushell (which is very similar to ue4cli and should ship...
`latest` Docker image. Here is my Compose: ```compose backrest: image: garethgeorge/backrest:latest environment: - BACKREST_DATA=/data - BACKREST_CONFIG=/config/config.json - XDG_CACHE_HOME=/cache volumes: - ./data:/data - ./config:/config - ./cache:/cache #ports: # - 9898:9898/tcp labels:...
Essentially, even with the above config, backrest is still trying to load assets from root, eg. `https://myserver.index.runtime.7cb06d85.js`.
I don't have any PS5 development environment so I cannot look into this. However, would very gladly accept changes required to make this work properly.
See branch https://github.com/IDI-Systems/UnrealImGui/tree/support-1.92. Additionally Font Atlas requires changes, it currently crashes.
ImPlot changes should be made upstream.
Yes, files in `ThirdParty` should not be specifically changed in this repo (except configuration). However, `PLATFORM_PS5` comes from Unreal, so it should not be used in those projects either. We...