Results 490 comments of jonpas

Zeus functions exactly the same as a headless client when it comes to handling AI. When headless client disconnects it also returns all AI on it back to server. AI...

No no, that's totally different. You can control any unit wherever it's located, meaning you can control a unit whether it's on server, headless client or local to another Zeus....

`setGroupOwner` is supposed to work perfectly for any change of locality, a good round-robin AI balancing across headless clients has actually already been written: http://www.reddit.com/r/armadev/comments/2wm2xs/roundrobin_load_balancing_of_ai_across_up_to/ I am thinking at least...

This is now easily possible with `setGroupOwner` command, can transfer to any client, HC or server, this was tested couple of days ago.

This is what we are using currently (not latest version): https://gist.github.com/jonpas/b3d2e9a50d50aefbdca8 I am planning to rewrite it using CBA PFHs or even events.

G is intentional as we want the same in ACE3. You shouldn't magically be able to tell someone is dead (or at least that's the long term goal).

Spec package activation fixed in #56

https://github.com/acemod/language-arma-atom/blob/master/grammars/sqf.json#L8-L21

Should we change something for compatibility?