Results 269 comments of Johnson Chu

@longtran2904 ```Neighbor.Sibling``` Is 3, ```Neighbor.This``` is 1 and progress in ```base.RuleMatch(neighbor, tile)```

@longtran2904 The role of RuleMatch is not to judge the neighbor type. It is to check whether the rules in Tiling Rules match in order. For example: ![image](https://user-images.githubusercontent.com/16279759/91453861-d4309d80-e8b2-11ea-9556-23c4bddf5a99.png) RuleTile will...

Your situation may be due to the existence of two 2d-extras, the script guid repetition caused the script link to be lost. From your log you can see that one...

PackageManager resources is in ```Library/PackageCache/```, not in ```Packages/```. Please delete the first one if both folders exist. - Packages/com.unity.2d.tilemap.extras - Library/PackageCache/com.unity.2d.tilemap.extras@...

Due to limited information, it may be difficult to help you. I recommend that you copy all the assets to your new project of 2d-techdemos-master, but don't copy the 2d-extras...

You can right click Inspector tag, then select Debug. I don't know why the option is locked too.

This seems to be a problem with the rule setting, as far as I know it doesn't even need to change the code. For the lack of corners, add the...

What do you want to do is the dark part of this picture? ![tile](https://user-images.githubusercontent.com/16279759/43831486-e3a5a3e4-9b36-11e8-86c2-f67506c2007e.jpg)

I made a light part, the same as the dark part. Maybe you don't need to be so complicated, but you can refer to it. ![tile2](https://user-images.githubusercontent.com/16279759/43831922-55e0d162-9b38-11e8-87b3-a24fdc6f4866.jpg)

Sorry, I misunderstood what you mean. You must currently implement it using two RuleTile.