Johnson Chu
Johnson Chu
@longtran2904 ```Neighbor.Sibling``` Is 3, ```Neighbor.This``` is 1 and progress in ```base.RuleMatch(neighbor, tile)```
@longtran2904 The role of RuleMatch is not to judge the neighbor type. It is to check whether the rules in Tiling Rules match in order. For example:  RuleTile will...
Your situation may be due to the existence of two 2d-extras, the script guid repetition caused the script link to be lost. From your log you can see that one...
PackageManager resources is in ```Library/PackageCache/```, not in ```Packages/```. Please delete the first one if both folders exist. - Packages/com.unity.2d.tilemap.extras - Library/PackageCache/com.unity.2d.tilemap.extras@...
Due to limited information, it may be difficult to help you. I recommend that you copy all the assets to your new project of 2d-techdemos-master, but don't copy the 2d-extras...
You can right click Inspector tag, then select Debug. I don't know why the option is locked too.
This seems to be a problem with the rule setting, as far as I know it doesn't even need to change the code. For the lack of corners, add the...
What do you want to do is the dark part of this picture? 
I made a light part, the same as the dark part. Maybe you don't need to be so complicated, but you can refer to it. 
Sorry, I misunderstood what you mean. You must currently implement it using two RuleTile.