Johnson Chu
Johnson Chu
No you don't need. Please show me your ```Packages/manifest.json``` file.
No lock attribute? If there is, you should delete it. Also try to delete your Library folder.
I tried the above two points without affecting. Try doing this: 1. Delete the ```"com.unity.2d.tilemap.extras": /* ... */``` line. 2. Switch to Unity, and the PackageManager will reload. 3. Make...
I may have misunderstood. Do you want to use 3 RuleOverrideTiles instead of merging into one RuleTile? For the SiblingTile, SiblingGroup will appear in RuleOverrideTile. Different SiblingGroup is equivalent to...
You need to change these scripts: https://github.com/Unity-Technologies/2d-extras/pull/140/files?file-filters%5B%5D= And click this button to view the file. 
``` public class CustomTile : RuleTile { public class Neighbor : TilingRule.Neighbor { public const int OtherTile = 3; public const int WallOrNoting = 4; } public bool isWall; public...
This feature is implemented by https://github.com/Unity-Technologies/2d-extras/pull/140
I don't recommend it to be provide by the repo... it has too much freedom. But maybe we can provide multiple custom rule tile template as suggested implementation for example.
This feature is implemented by https://github.com/Unity-Technologies/2d-extras/pull/140
You can click the icon in the middle of the rule matrix to switch.