Johnson Chu
Johnson Chu
Just a suggestion, if draw the gray edge on the outer tile, the whole thing will be very simple.
@chalmersgit Nice hear that it is useful to you, but it is not new, it is a feature from one year ago XD: https://github.com/Unity-Technologies/2d-extras/pull/140 Maybe you can try `Sibling Rule...
@chalmersgit this is a design limitations, some related discussion here: https://github.com/Unity-Technologies/2d-extras/issues/67#issuecomment-680804320 I really want to solve it, but it is "close source". :(
@chalmersgit this is no a good example from here... https://github.com/Unity-Technologies/2d-extras/pull/38 the problem is, we know RuleTile can only refresh by RuleTile, so we should do: ```cs public class MyTile :...
@chalmersgit You need to add the two `Siblings Tile 1` to each other to get the same behavior as `Siblings Tile 2`, so yes it is not practical, just for...
You need to use the correct package version. See: https://github.com/Unity-Technologies/2d-extras/issues/89
Woo the 3d rule tile is so cool! I want to think about whether it can be implemented on "2d-extras".
~`typescript.serverPath`~ -> `typescript.tsdk` is required for language server in initializationOptions. (See https://github.com/johnsoncodehk/volar/pull/1916)
@posva this is expected behavior because in template `NONE` access via component context, and `NONE` type is change from `unique symbol` to `symbol` in setup return. It can reproduce with:...
@acidjazz We may need cautious to check if the change leads to some regressions, so please be patient. :) Downgrading `@types/node` to `18.8.0` for now is fine.