Jochem
Jochem
7b8e74bcc3a0c3bee743fd487c32ecaef9c22820 has improved things a little.
This can be done with the [KHR_materials_variants](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_variants) extension and an extra material with an `alphaMode` of `MASK` and `alphaCutoff` of `>1`. Notes: - This extension has already been implemented for...
Alternatively, a custom extension can be made that contains a single boolean property for each primitive along with timestamps and booleans for each animation. Notes: - glTF viewers have to...
Teemo.gg hides nodes during animations using the `extras` property, e.g. for [Akshan](https://teemo.gg/model-viewer?game=league-of-legends&type=champions&object=akshan&skinid=akshan-0) ([compressed download](https://jochem.cc/akshan-0.glb.xz)):  This might be easier to work with than a custom extension.
Could you try downloading the following version [https://github.com/Jochem-W/LeagueConvert/actions/runs/2852074560](https://github.com/Jochem-W/LeagueConvert/actions/runs/2852074560)? The GUI version from the release section is no longer supported and I only maintain a command-line version. To use the command-line...
Is this with the GUI version from the release section or the CLI version from the actions tab? The GUI version is no longer supported, and I have removed the...
Linux and macOS builds (untested) added in 9c30b780c0212cefeccab87c717a12de2afa63ba.
You can find a list of submesh names and corresponding texture files by looking at the `data/characters/[character]/skins/skinXX.bin` files in character WAD files. You can open these .bin files with a...
I'll update the README in a bit, but essentially the steps are as follows: 1. Navigate to the "Actions" tab. The link in the README was apparently outdated and didn't...
I didn't know it was such a problematic option even if the guild is already cached. I'm guessing no PRs will be accepted for it either then?