K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

Can you repeat what you're requesting in more detail? What is the problem being solved? Typically performance feature enhancements need a target goal because workers typically makes code slower.. but...

The license has been updated to plain MIT.

What are the next steps? Are there any blockers?

How would you recommend I implement MaterialX for Godot Engine which choosing either vulkan or an opengl renderer?

Is it possible to reuse any work from Metal to support Vulkan?

Godot Engine has a glsl-like code that will be sent to possible targets like Dx12, Opengl and Vulkan. That's probably a viable approach.

Sorry, I think this got dropped into limbo, are you able to talk more about the usage of this?

Here are some of my thoughts. 1. **Godot Engine's Native glTF Exporter**: The [Godot Engine](https://godotengine.org/) features a native glTF exporter, which can potentially be utilized for exporting 3D models and...

I took a look at your design and compared it to mine. They're both super complicated.

I support this, and the work was started before the feature freeze.