K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Can you repeat what you're requesting in more detail? What is the problem being solved? Typically performance feature enhancements need a target goal because workers typically makes code slower.. but...
The license has been updated to plain MIT.
What are the next steps? Are there any blockers?
How would you recommend I implement MaterialX for Godot Engine which choosing either vulkan or an opengl renderer?
Is it possible to reuse any work from Metal to support Vulkan?
Godot Engine has a glsl-like code that will be sent to possible targets like Dx12, Opengl and Vulkan. That's probably a viable approach.
Sorry, I think this got dropped into limbo, are you able to talk more about the usage of this?
Here are some of my thoughts. 1. **Godot Engine's Native glTF Exporter**: The [Godot Engine](https://godotengine.org/) features a native glTF exporter, which can potentially be utilized for exporting 3D models and...
I took a look at your design and compared it to mine. They're both super complicated.
I support this, and the work was started before the feature freeze.