K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I am looking at stablehlo 1. convert ludwig outputs to stablehlo 2. execute on cuda, cpu, vulkan compute with IREE Probably will open a new issue.
@pirate Can you link me some guides for writing extractors. Also what is the format for design proposals? I think finding the urls can be worked around by linking a...
The standard tool for gltf is https://gltf-transform.donmccurdy.com/ like ffmpeg in video importing. I'll have to find a url extractor.
Suggest an interface for me, and I might take a try at making one from scratch.
Oh. so it needs to be python or javascript, but not like c++ or elixir binaries, hmmm. My plan was to either write one from scratch or use Godot Engine's...
I think I can use Godot Engine to handle some of these formats in the near future. 1. FBX - we are developing a Godot Engine opensource reader 2. glTF2...
The good thing is CAD files that don't involve animation are relatively easy, but STEP is hard.
I am trying a fork of https://github.com/V-Sekai/USD-Fileformat-plugins for conversion of 3d model formats, but its not trivial at all. Think like 1.6 gigabytes.
It is wise to note that the process of determining dependencies might be a lot easier to solve than parsing the entire file. Like given a fbx file it's easier...
> requesting a feature to regenerate the original source code of a compiled executable. Hi @ziriax since we last chatted did both sides of import and export for Godot engine....