K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

I downloaded ![image](https://github.com/user-attachments/assets/7448b5c6-e739-4367-b196-637908c5a0c1) from https://github.com/godotengine/godot-cpp-template/actions/runs/11691017198/job/32557244884 doubles build. godot-cpp-template.zip and it does not build doubles `libEXTENSION-NAME.macos.template_debug`, I suspect it is overwriting. Secondly `libEXTENSION-NAME.macos.template_debug` is missing env["arch"]

I think the expected way to use them is construct a Color and set the properties individually property by property.

Curious, I need to investigate if generates a deterministic uid or merely doesn't repeat because it's from one generator. Also the problems with duplicate uids.

I remember Node2D has properties. Vector2 | position | Vector2(0, 0) float | rotation | 0.0 Vector2 | scale | Vector2(1, 1) How are these different? Edit: Will review the...

The general conversation from https://github.com/godotengine/godot-proposals/issues/7053 seems to be the maintainers are divided on adding this. When there's a clear agreement pull requests get merged quickly, but with disagreement enhancements get...

https://www.s3-client.com/s3-compatible-storage-solutions.html Here's a list. I would start with https://min.io/

Isn't the set_editable_instance the way Godot uses to tell what an instanced scene is? What is the usecase of this? If it is a performance optimization what does it make...

# Todo list - [ ] Check if the humanoid is similar to SkeletonProfileHumanoid - [ ] Check if there's an alternative skeleton that's not a human. Like mechanical or...

Can you check behavior in 4.3 beta3 I suspect that there were some bugfixes.