K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
I downloaded  from https://github.com/godotengine/godot-cpp-template/actions/runs/11691017198/job/32557244884 doubles build. godot-cpp-template.zip and it does not build doubles `libEXTENSION-NAME.macos.template_debug`, I suspect it is overwriting. Secondly `libEXTENSION-NAME.macos.template_debug` is missing env["arch"]
I think the expected way to use them is construct a Color and set the properties individually property by property.
Curious, I need to investigate if generates a deterministic uid or merely doesn't repeat because it's from one generator. Also the problems with duplicate uids.
I remember Node2D has properties. Vector2 | position | Vector2(0, 0) float | rotation | 0.0 Vector2 | scale | Vector2(1, 1) How are these different? Edit: Will review the...
The general conversation from https://github.com/godotengine/godot-proposals/issues/7053 seems to be the maintainers are divided on adding this. When there's a clear agreement pull requests get merged quickly, but with disagreement enhancements get...
https://www.s3-client.com/s3-compatible-storage-solutions.html Here's a list. I would start with https://min.io/
Isn't the set_editable_instance the way Godot uses to tell what an instanced scene is? What is the usecase of this? If it is a performance optimization what does it make...
How does one review this?
# Todo list - [ ] Check if the humanoid is similar to SkeletonProfileHumanoid - [ ] Check if there's an alternative skeleton that's not a human. Like mechanical or...
Can you check behavior in 4.3 beta3 I suspect that there were some bugfixes.