K. S. Ernest (iFire) Lee

Results 1605 comments of K. S. Ernest (iFire) Lee

Subscribing to the issue because this is a blocker for update to https://github.com/iree-gd/iree.gd/issues/105

> As far as trying to combine the target number or vertices and the target error into a single slider, I'm not sure how what sort of formula you would...

In dm, we discussed: There's at least three ways of using the mesh optimizer, and I can probably think of three more ways. We can move the Godot Engine lod...

What is a way of testing this on windows? Do you have a test project?

@basicer asked for a more complete stack trace, but if there isn’t one we can try other ways

As far as a I can tell the work needed to complete is to update the documentation, and to rebase on godot engine git master.

@bqqbarbhg Could you take a look with some of your fbx test suite? You don't have to spend too much time.

As the person who requested custom uv1-8 I would like that to work, but I understand that this is a bit packing problem. I also expect that people will attempt...

I was assuming reduz was redefining terms to give his own meaning to common words. https://github.com/zeux/meshoptimizer#mesh-shading which is already in godot 4 has meshlet creation support. I am also investigating...

As far as I know the implementation details changed because Mesh became MeshGL in manifold. The rest of the changes were a result of this. I didn't like that fact...