dunity
dunity
Add a button (& corresponding functionality) on the Miniworld workspace that locks the miniworld view to the player. The functionality should keep the player centered in the miniworld bounds (moving...
Visualize (DrawMesh) a ghosted version of the selected object at the target duplication/paste world position (currently based on gaze), when hovering the "duplicate" or "paste" buttons in radial menu. This...
When the user is "in" a settings menu-face sub-menu, snapping for example, the menu-face header text should reflect that the user is in the settings menu. Instead of just displaying...
Currently the snapping menu buttons aren't interactable if snapping is disabled. They should allow for interaction, regardless of the setting being enabled. Otherwise, currently, the user is left trying to...
When hovering over, and interacting with the center (sphere) of the standard manipulator (allowing free translation), there should be visuals that denote that the object can, in that state, be...
The BlinkRoomScale object now appears to be tracking the motion of the ArcLocator at or near 1:1. This is resulting in the appearance of jitter in the motion of the...
Objects with sparse geometry, geo created by the annotation tool for example, are difficult to select at a distance. When hovering such an object, to select it, an "outline flickering"...
Currently the white hamburger icon in the button becomes gray (or goes 50% transparent) in a menu suppression context. The entire button, including frame, should become semi transparent, in order...
Having a few core unit tests around the feedback system would be helpful. I've run into an issue, in which tools are adding more feedback requests than they are removing....
Update the "toolflow-device-highlight" branch to support latest dev; prep it for PR. Highlight should display on a device when a new tool is added to that device toolStack. The highlight...