dunity

Results 24 issues of dunity

The LockedObjects workspace could benefit from displaying n-number of recent locked/unlocked objects (regardless of their lock state). They could be displayed in a separate list at the bottom of the...

improvement

This feature would benefit from a visual means of displaying the hover-to-unlock/select duration/feedback.

improvement

Projects that have a "moderate" number of elements can lead to an issue present when first opening the project workspace, and seeing nothing in either column for up to a...

improvement

Tooltips should adjust their positions when hovered. As a quick initial implementation of this functionality, we could offset their local position by doubling the magnitude of their current local position(offset)....

improvement

Currently two ViewerScaleVisuals prefabs/ui's are instantiated upon EXR start. Only one is used, and should be instantiated.

bug

Currently the icons in the ViewerScaleVisuals are drawn in the hidden radial menu slot visuals. This should not occur. Consider using mask value for shared stencil ID's

bug

After selecting an object, and viewing its details in an inspector-workspace, then de-selecting that object, display a "re-select previous object" button on the front-panel of the inspector workspace. If that...

improvement

Add a tooltip to this button, matching the local y offset of other front-panel workspace buttons/UI

improvement

There should be a means of informing the user that the functionality is unavailable, or the button should be hidden in such a case.

improvement

This is likely a result of menu-hide changes interacting with the ToolFlow merge.