dunity
dunity
The LockedObjects workspace could benefit from displaying n-number of recent locked/unlocked objects (regardless of their lock state). They could be displayed in a separate list at the bottom of the...
This feature would benefit from a visual means of displaying the hover-to-unlock/select duration/feedback.
Projects that have a "moderate" number of elements can lead to an issue present when first opening the project workspace, and seeing nothing in either column for up to a...
Tooltips should adjust their positions when hovered. As a quick initial implementation of this functionality, we could offset their local position by doubling the magnitude of their current local position(offset)....
Currently two ViewerScaleVisuals prefabs/ui's are instantiated upon EXR start. Only one is used, and should be instantiated.
Currently the icons in the ViewerScaleVisuals are drawn in the hidden radial menu slot visuals. This should not occur. Consider using mask value for shared stencil ID's
After selecting an object, and viewing its details in an inspector-workspace, then de-selecting that object, display a "re-select previous object" button on the front-panel of the inspector workspace. If that...
Add a tooltip to this button, matching the local y offset of other front-panel workspace buttons/UI
There should be a means of informing the user that the functionality is unavailable, or the button should be hidden in such a case.
This is likely a result of menu-hide changes interacting with the ToolFlow merge.