Blink regressions : room-scale motion & shader(s)
The BlinkRoomScale object now appears to be tracking the motion of the ArcLocator at or near 1:1. This is resulting in the appearance of jitter in the motion of the room-scale object, rather than a slightly smoothed following of the arc locator. The room scale object should have it's pos/rot slightly smoothed with relation to the locator, as to not appear distracting if the input device is shaking slightly during fine movements.
In addition, it appears that the blink visuals might be additively blending in a manner that results in a very bright, almost solid-white appearance at times, rather than retaining their green-hue based presentation.
Consideration should be given for the use of the new luma-independent visual approach for the blink visuals. This would free us from the need to make the visuals any specific color.