Damien Pernuit
Damien Pernuit
Hi, On the output side of the plugin, we do create materials slots for the generated mesh, so I assume you're referring to string parameters on the input side of...
Proper support for world composition was never implemented in version 1 of the plugin. For that, I'll invite you to have a look at version 2, which has proper WC...
Hi Doug, Thank you for wanting to contribute to the Unreal plugin. We do accept contributions, and PR from Github are indeed welcome. I periodically check them and will port...
What version of Houdini / UE4 are you using? The plugin normally tries to use the registry to detect your houdini install folder, as it used to require the HAPI...
This can be done easily using a simple "File SOP" HDA indeed. But the RFE is to be able to import bgeo file directly via the plugin, without the need...
Version 1 has very limited scripting capabilities, and you're basically left with having to write some custom c++ for your need. You'd probably need to write a custom command that...
Hi, There's not much we can do if you don't give us a little more details... What specific errors are you getting ? What version of UE5 are you using...
Hi, Yeah, this means that you need to build the sources of the plugin, it seems that UE can only find the source code, not the compiled libraries, so is...
Unless you're building from source, you should use the plugin binaries as a project plugin, not an engine plugin. I've mentioned this in the release note, this seems to be...
Confirming we do intend on having this in v2.