dev7355608
dev7355608
##### Description of change If `Container#roundPixels` is changed, we need to update the view and update the batches. ##### Pre-Merge Checklist - [ ] Tests and/or benchmarks are included -...
##### Description of change Currently you have to add a graphics/sprite behind the object, wrap it in a container and apply the filter to the container (or if it is...
##### Description of change I noticed this in passing that the padding calculation is wrong here. Currently the padding doesn't but shifts the bounds. Potentially/probably related to reports that text...
##### Description of change I don't think `Sprite#bounds` should be the trimmed bounds. Otherwise `getFastGlobalBounds` returns the wrong bounds. `getFastGlobalBounds` uses `bounds`, but `Sprite#addBounds` uses `sourceBounds`. - Deprecated `sourceBounds`. -...
##### Description of change This probably doesn't really change anything in practice, but I though it would be good to get rid of the `getMaxTexturesPerBatch` call and use `renderer.shader.maxTextures` instead....
##### Description of change Support custom batch pipes extending `BatcherPipe` with custom custom geometry. ```ts class ExampleBatcherPipe extends BatcherPipe { public static extension = { type: [ ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes,...
##### Description of change `Mesh#shader` claims: > Can be shared between multiple Mesh objects. While this is true, it doesn't really work if the meshes different textures, because the setter...
### Current Behavior The proxy `Graphics`/`GraphicsContext` created for the `BitmapText` is not cleaned up when the `BitmapText` is destroyed. ### Expected Behavior The proxy `Graphics`/`GraphicsContext` created for the `BitmapText` should...
### Current Behavior Advanced blend modes don't work in combination with filters.  ### Expected Behavior Advanced blend modes should work in combination with filters.  ### Steps to Reproduce...
### Current Behavior If `Filter#blendMode` is an advanced blend mode, the filter renders as if set to `'normal'`. ### Expected Behavior If `Filter#blendMode` is an advanced blend mode, the filter...