dev7355608

Results 122 issues of dev7355608

The min/max zoom level and the point source mesh edge falloff distance needs adjustments too. Related issues: - https://github.com/foundryvtt/foundryvtt/issues/4916 - https://github.com/foundryvtt/foundryvtt/issues/4920 - https://github.com/foundryvtt/foundryvtt/issues/5116 - https://github.com/foundryvtt/foundryvtt/issues/10608

ui
grid
canvas

With the added `user.isSelf` check in `_handleUserActivity` (foundryvtt/foundry-vtt#1928) broadcasting user activity for other users doesn't work anymore. I also noticed that we never had a check in `Token#setTarget` whether the...

bug
tokens

## Related Issues - https://github.com/foundryvtt/foundryvtt/issues/9531 The rounding of internal edge collision points in `ClockwiseSweep._getInternalEdgeCollision` can produce self-intersections, which can break the triangulation and Weiler-Atherton clipping. ![image](https://github.com/foundryvtt/foundryvtt/assets/31905376/969078fd-5683-44ec-9fc5-b7ad4db02a3a) [fvtt-Scene-clockwisesweeppolygon-bug-ILliaF3KAqYFKdBh.zip](https://github.com/foundryvtt/foundryvtt/files/12430892/fvtt-Scene-clockwisesweeppolygon-bug-ILliaF3KAqYFKdBh.zip) ## Related Issue...

bug
lighting/fog
vision

We can probably make some adjustments to the hover-fade code we added with #10143 and play the same animation.

tiles
canvas

##### Description of change Should fix #9269. Number of samples is chosen based on the internal format. Samples above `MAX_SAMPLES` are filtered out as well as samples that are not...

v7

##### Description of change I thought it might be useful if these properties are publicly accessible and can be changed with the framebuffer automatically updating. ##### Pre-Merge Checklist - [...

🥶 Low Priority
v7

… don't attach more than `MAX_COLOR_ATTACHMENTS` color textures. If a color texture or the depth texture is removed, then we need to make sure their attachments are cleared, if they...

🥶 Low Priority
v7

#### Description of change - Async `gl.readPixels` (WebGL 2 only) - Flip and unpremultiply pixels in a worker. - Convert to base64 in the worker (if `OffscreenCanvas` is supported). This...

🥶 Low Priority
v7