dev7355608
dev7355608
The min/max zoom level and the point source mesh edge falloff distance needs adjustments too. Related issues: - https://github.com/foundryvtt/foundryvtt/issues/4916 - https://github.com/foundryvtt/foundryvtt/issues/4920 - https://github.com/foundryvtt/foundryvtt/issues/5116 - https://github.com/foundryvtt/foundryvtt/issues/10608
With the added `user.isSelf` check in `_handleUserActivity` (foundryvtt/foundry-vtt#1928) broadcasting user activity for other users doesn't work anymore. I also noticed that we never had a check in `Token#setTarget` whether the...
## Related Issues - https://github.com/foundryvtt/foundryvtt/issues/9531 The rounding of internal edge collision points in `ClockwiseSweep._getInternalEdgeCollision` can produce self-intersections, which can break the triangulation and Weiler-Atherton clipping.  [fvtt-Scene-clockwisesweeppolygon-bug-ILliaF3KAqYFKdBh.zip](https://github.com/foundryvtt/foundryvtt/files/12430892/fvtt-Scene-clockwisesweeppolygon-bug-ILliaF3KAqYFKdBh.zip) ## Related Issue...
We can probably make some adjustments to the hover-fade code we added with #10143 and play the same animation.
##### Description of change Should fix #9269. Number of samples is chosen based on the internal format. Samples above `MAX_SAMPLES` are filtered out as well as samples that are not...
##### Description of change I thought it might be useful if these properties are publicly accessible and can be changed with the framebuffer automatically updating. ##### Pre-Merge Checklist - [...
… don't attach more than `MAX_COLOR_ATTACHMENTS` color textures. If a color texture or the depth texture is removed, then we need to make sure their attachments are cleared, if they...
#### Description of change - Async `gl.readPixels` (WebGL 2 only) - Flip and unpremultiply pixels in a worker. - Convert to base64 in the worker (if `OffscreenCanvas` is supported). This...