Chummer 5 Is Alive
Chummer 5 Is Alive
Limit Modifiers are generally not picked out from our lang files, so can't really provide a translation for them.
Why not just put them in as Custom Improvements? That way you can toggle them off and on as you want.
This is resolved in nightly builds and will be implemented in the next milestone release.
Ruling was originally taken from the core book reference that installation of orthoskin removes the dermal armour bonus but yeah, it's squirrelly. We probably need to implement something that would...
Hm. How would you like to see it, visibly? Repurposing the pet or enemy controls would be simplest, but is there any actual functionality you think they'd need?
Partially implemented in https://github.com/chummer5a/chummer5a/tree/SelectCyberwareEssenceFilter. Needs work to support complex Essence ratings (FixedValues, Rating * x, etc.)
Minimum viable solution is to create a swapquality bonus node that use the disablequality and freequality bonus types to suppress the stronger quality and add the reduced quality. Swapquality needs...
Well to be fair the RAW for life modules is that at the end you're supposed to pick one SIN and keep it, discarding the others. There's just no clean...
Mm, it'll be because cyberware aren't flagged as being permitted to take accessories normally so we just block it with a dialog box. Easiest fix probably to add a new...
I *think* I've got all of the global and character settings shuffled around properly at this point, so the first issue is probably good to close. Would like a second...