Chummer 5 Is Alive

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It hasn't been fixed yet, he just pulled all the major life module issues into one so that I don't keep having a panic attack about how many open issues...

Implemented in https://github.com/chummer5a/chummer5a/tree/feature/focuskarmacost Weapon focus would be ```(({Rating} * 3) * {karmabindmultiplier}) + {karmabindextracost}``` where {Rating} == focus rating {karmabindmultiplier} == multiplier provided by improvements {karmabindextracost} == karma point values...

Is biocompatibility even supposed to be retroactive?

Easy enough to add, bonus type exists for it, just need to do all the data entry.

Just need to add a bonus element in the same way that Infected and such were done. So for the Arctic Fox, which has ```xml Natural Weapon ``` you'd add...

Could probably code in an exception for the power creation that does the weapon creation from that select text, but I'm not really a fan of doing it that way.

Should be able to replace the flat values with {MAG} or {ESS} as a proxy for Force same way {STR} is used, we don't record it as a value on...

Spirits are already configured to support optional powers when they're created, from memory, using the optional powers node. On Tue, 23 Nov 2021, 07:18 Stexinator, ***@***.***> wrote: > Thats a...

Yeah, that's been a bit of a bugbear for a while. Not super hard to implement, just not supported at the moment.

How would you like to see it? Tooltip, separate object, etc.? It can be exposed to the print method easily enough at which point the stylesheets can handle it, but...