Andrew Suter-Morris
Andrew Suter-Morris
[DNS Forwarder](https://github.com/Azure/azure-quickstart-templates/tree/master/demos/dns-forwarder) ### Issue Details Template here fails to deploy. https://azure.microsoft.com/en-us/resources/templates/dns-forwarder/ https://github.com/Azure/azure-quickstart-templates/tree/master/demos/dns-forwarder Error: SSH results in password parameter not being set Deployment template validation failed: 'The template resource '_artifactsLocation' at...
**Describe the bug** Portal lights no longer work when rendering via Arnold 7.1.2.1 in usdview A clear and concise description of what the bug is. **To Reproduce** Export via Maya...
**Describe the bug** When you run ArnoldUSD export from Maya, the USD contents will use string instead of asset for inputs:filename. The result is that when running USDZip, your files...
**Describe the bug** When using USDView from USD 21.11, and Arnold-USD 7.1.2, it seems primvars:arnold:camera, is no longer honored. In USD 20.11, if this is set to 0, I'd get...
**Describe the bug** Simple scene with photometric light, and ground plane does not produce light. **To Reproduce** Steps to reproduce the behavior: 1. Create scene with photometric light and IES...
Hi there, Our team has been trying to find a solution for image backplates. We stumbled across a pr in the usd-interest user group. https://groups.google.com/g/usd-interest/c/hqDb4X5_7cc/m/0UiDPmkOAwAJ It appears that the backplates...
 - VS Code Version: 1.71.0 - Azure Account Extension Version: v0.11.1 - OS Version: Win 11 Steps to Reproduce: 1. Set 'azure.ppe' settings to point to MS Dogfood settings...
**Describe the bug** I'm trying to select 'blend shapes' on the export window, and Maya consistently fails to export a simple blendshape.  ``` file -force -options ";exportUVs=1;exportSkels=none;exportSkin=none;exportBlendShapes=1;exportColorSets=1;defaultMeshScheme=none;defaultUSDFormat=usda;animation=0;eulerFilter=0;staticSingleSample=0;startTime=1;endTime=1;frameStride=1;frameSample=0.0;parentScope=;exportDisplayColor=0;shadingMode=useRegistry;convertMaterialsTo=arnold;exportInstances=1;exportVisibility=1;mergeTransformAndShape=0;stripNamespaces=0" -type "USD...
**Describe the bug** Originally I had a scene with a tweak node in it. It wasn't exporting properly so I went and looked at the sample. I took the[ blendshape...
**Is your feature request related to a problem? Please describe.** It seems that when I create a stage with a new layer, my start/stop time codes are always 0,0 (whereas...