Andrew Suter-Morris
Andrew Suter-Morris
This is hitting us as well now. Are there any updates?
As an addition to this, why is there a separate type, why not use the USD - Light shaping API for photometric lights described here? https://github.com/PixarAnimationStudios/USD/blob/7a5f8c4311fed3ef2271d5e4b51025fb0f513730/pxr/usd/usdLux/shapingAPI.h
 cube close-up
I found a work around, but this doesn't seem quite right. In HdArnoldGenericLight::Sync. ``` // check camera light image visibility const auto& val = sceneDelegate->GetLightParamValue(id, TfToken("primvars:arnold:camera")); if (!val.IsEmpty()) { AiNodeSetFlt(_light,...
exportskels=auto seemed to work fine! will pass that on! thanks!
After making that adjustment, it does export (as long as mergeshapeandtransforms=0 or the sphere is under a group; as well). edit: In Arnold, only the bounding box changes, but there's...
> Hey @ansuter, > I would love to understand more how you are leveraging USD start and end timecode in your pipeline. That would definitely help us in designing the...
I think both parts are important. First and foremost is part 1 for us though, part 2 is of great interest as well, but of lower priority than the first....
We experienced this as well. Here's my sort of work around in python (after USD has been exported): ``` def rewireNormalShaderNetwork(self): shaders = [] [shaders.append(shader) for shader in self.usdStage.TraverseAll() if...
As a follow up, have been able to get ImagePlanes from the LumaPictures pr to work via USD 20.11 and mayausd 0.8. That being said, it seems that imagePlanes nested...