Andrew Suter-Morris

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This is hitting us as well now. Are there any updates?

As an addition to this, why is there a separate type, why not use the USD - Light shaping API for photometric lights described here? https://github.com/PixarAnimationStudios/USD/blob/7a5f8c4311fed3ef2271d5e4b51025fb0f513730/pxr/usd/usdLux/shapingAPI.h

![image](https://user-images.githubusercontent.com/16786318/178337716-88a08458-efb7-4535-b3eb-45a8ee7e7e99.png) cube close-up

I found a work around, but this doesn't seem quite right. In HdArnoldGenericLight::Sync. ``` // check camera light image visibility const auto& val = sceneDelegate->GetLightParamValue(id, TfToken("primvars:arnold:camera")); if (!val.IsEmpty()) { AiNodeSetFlt(_light,...

exportskels=auto seemed to work fine! will pass that on! thanks!

After making that adjustment, it does export (as long as mergeshapeandtransforms=0 or the sphere is under a group; as well). edit: In Arnold, only the bounding box changes, but there's...

> Hey @ansuter, > I would love to understand more how you are leveraging USD start and end timecode in your pipeline. That would definitely help us in designing the...

I think both parts are important. First and foremost is part 1 for us though, part 2 is of great interest as well, but of lower priority than the first....

We experienced this as well. Here's my sort of work around in python (after USD has been exported): ``` def rewireNormalShaderNetwork(self): shaders = [] [shaders.append(shader) for shader in self.usdStage.TraverseAll() if...

As a follow up, have been able to get ImagePlanes from the LumaPictures pr to work via USD 20.11 and mayausd 0.8. That being said, it seems that imagePlanes nested...