aismann

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Thanks for this hint. I will use/test it later some weeks. Currently on another project.

@cchuicchui Plz create an own (sub)test for this issue and PR 4.1 c3b 4.2 obj Maybe a better example is also a good idea? e.g. c3b and obj on same...

@halx99 is 'obj' format supported? if Yes: set Label: - Coccos2dx all - bug - help wanted Maybe a label like 'No planed version' is also useful?

@halx99 I got the same behavior (on Windows 11)

Adapt cpp-tests (Screenshot from Windows OS) ![image](https://user-images.githubusercontent.com/8652787/191913319-8afab92a-7dfd-46f2-80ec-50a4732535c3.png) ![image](https://user-images.githubusercontent.com/8652787/191913418-d3e91edb-38d0-4713-9102-9a912fcfc3a8.png)

> No. Its only the prepared Test to See whats Happen. I will not have the skill/time to fix it

> I think the versioning is not that important. Thats correct. One place is enough, the #define is my proposal

Maybe an easier way to simulate the wheels: Use only: cpVect cpBodyGetVelocity(const cpBody *body) void cpBodySetVelocity(cpBody *body, const cpVect value) And the wheels will be only draw like a sprite...