aismann
aismann
> On my machine, release build, both 2.2 & 3.0 is 60fps You have switch the drawOrder =>true (on the both release biulds)?
> I also saw the crazy drawing Maybe the _customCommandPoint stuff has an bug?
> > > On my machine, release build, both 2.2 & 3.0 is 60fps > > > > > > You have switch the drawOrder =>true (on the both release...
> > Not sure, there is no different with other custom commands May this is the reason? Improve DrawNode, don't create backend::Buffer always
> No, I revert the changes, still crazing Maybe a (Color) typo anywhere?
> I have test debug build, 3.0: 33fps, 2.2: 27fps Here: It was my mistake... Sorry Debug 3.0:  Debug 2.2: 
I will send a Release comparing tomorrow. > The crazing behavior caused b timer, I revert to use box2d timer, then same with 2.2 Maybe a Helpdesk info about the...
@halx99 How can I make a PR for 3.x? Seems its not open (I cant send PR)
> > @halx99 How can I make a PR for 3.x? Seems its not open (I cant send PR) > > it's not ready for accept PR yet I will...
Windows renderer: ANGLE (Intel, Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.2112) axmol.version: axmol-2.10.0-ac3b4d3 I/[2025-12-11 12:57:26.026][PID:53dc][TID:6460] { axmol.build_type: DEBUG axmol.testcpp.autorun: false supports_OES_depth24: true max_texture_size: 16384 axmol.texture.pvrv2_has_alpha_premultiplied: false supports_BGRA8888: false supports_ETC1:...