aismann

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Add test: Picture ![image](https://github.com/axmolengine/axmol/assets/8652787/578aaecd-9fb0-4741-a9a6-bbffb0798a43) ![image](https://github.com/axmolengine/axmol/assets/8652787/291085fa-7e7b-4c30-bff2-1b856aa74b2a)

No time at the moement. Close it (can working also with closed item)

![image](https://github.com/axmolengine/axmol/assets/8652787/4dc79c84-5c9c-4c0e-9539-d9eadc7a4197)

@DelinWorks Please add a little more info on the title? Like: `Help Wanted with PR #1143: Add support for TMX multi-tileset layers` Thanks.

@DelinWorks , I'm currently not familiar with the tileset implementation but my idea about `this bug seems to occur IF the first tileset's texture size is smaller than the other...

@halx99 Please add 'pinned' @DelinWorks Can it test on 'latest' axmol without changes (of course: add this PR)?

@halx99 please add "pinned". I think the easiest way is to generate an own 'FastTMXLayer'/'FastTMXSubLayer' format for 'multi-tileset layers' which axmol is supporting.

@DelinWorks As far as I know, you working on a "support for multi-tileset layers" with axmol, right? @halx99 Maybe it usefull to add this issue to the axmol-2.0 project (also...

@crazyhappygame axmol::extension::DrawNodeEx (=DrawNodeV2) has it: @intmainreturn00 Hope its okey when I use your: `generateDataPoints() `for creating lines like on your sample.cpp ![image](https://github.com/user-attachments/assets/77d97aec-a248-4553-9b3d-d786c6191bc3)

Axmol us an own way: ![image](https://github.com/user-attachments/assets/dde6327e-87e6-4e91-a80c-2e5d6c119997)