aismann
aismann
Add test: Picture  
No time at the moement. Close it (can working also with closed item)

@DelinWorks Please add a little more info on the title? Like: `Help Wanted with PR #1143: Add support for TMX multi-tileset layers` Thanks.
@DelinWorks , I'm currently not familiar with the tileset implementation but my idea about `this bug seems to occur IF the first tileset's texture size is smaller than the other...
@halx99 Please add 'pinned' @DelinWorks Can it test on 'latest' axmol without changes (of course: add this PR)?
@halx99 please add "pinned". I think the easiest way is to generate an own 'FastTMXLayer'/'FastTMXSubLayer' format for 'multi-tileset layers' which axmol is supporting.
@DelinWorks As far as I know, you working on a "support for multi-tileset layers" with axmol, right? @halx99 Maybe it usefull to add this issue to the axmol-2.0 project (also...
@crazyhappygame axmol::extension::DrawNodeEx (=DrawNodeV2) has it: @intmainreturn00 Hope its okey when I use your: `generateDataPoints() `for creating lines like on your sample.cpp 
Axmol us an own way: 