Silc Lizard (Tokage) Renew

Results 290 comments of Silc Lizard (Tokage) Renew

The values of the bone attachments may be changed, but I expect that in cases where the original rest is discarded due to override rest, the user will notice that...

@ydeltastar There is no meaning since the only difference is whether it is a merge-commit or not.

@Malcolmnixon > This PR - the avatar moves/rotates but the targeting ring fails to move/rotate How would it work if the `Apply Root Motion` option is enabled? At least in...

@BastiaanOlij > Also something that puzzles me. How would I know that set_bone_pose behaves this way? First, if there is a method with 'global' in the name, and one without,...

We will not go into detail implementation until we know which direction to go, but I have made some changes based on lyuma's feedback. For now, I changed the "Apply...

> This scale which is applied to all XR-driven systems (including headset IPD) is required for: I am still not clear on this, but are you saying that there are...

I have tried to fix the calculation with the problems you have pointed out. - World scale is now calculated earlier in the process - Regarding the rotation of the...

@Malcolmnixon ```cpp node->set_transform(transforms[XRBodyTracker::JOINT_ROOT]); ``` This directly sets the node's transform, which is not relative and should not be done. Is something missing to extract the difference in XRServer?

> It's interesting you say "is not relative and should not be done" because relative isn't really important for this type of work If the root motion of another Modifier...

@Malcolmnixon I thought there seemed to be a problem with the conversion about the xform of translations, so I changed it. How is it now? ```cpp skeleton->set_root_motion_position((current_q.inverse() * node->get_quaternion() *...