Tatsuya79
Tatsuya79
Hello, I just tried to compile the libretro core under Mingw64 GCC 7.3 Win7 x64 but its failing. [log here (I removed some lines as it was too big near...
I tried to make [the recipes for the Libretro Buildbot](https://github.com/libretro/libretro-super/pull/534) to have np2kai there for several systems. I just copied what was done before for nekop2 and went with "np2kai"...
Another one with runahead issues in RA 2nd instance mode: the landscape background disappears, it turns all black. Also the colors in this game look really strange, like overbright/really low...
Another small one but it could be interesting to fix: Gekirindan (Ver 2.3J) isn't showing the red-pink bonus text at the end of a level when using run ahead 2nd...
Mute hotkey (F9) state is now getting saved. This was avoided before. current nightly win7 x64
List of settings that are missing at the moment in QT: **Video** is missing "vertical refresh rate"/"Estimated Screen Framerate"/"Set Display reported refresh rate" and "Screen Orientation". "Video Filter" on bottom...
Reported by another user and confirmed on my PC too: Virtua Fighter (Japan, USA) (no-intro) is just showing the background and hangs. The PAL version seems to be working fine...
I used the new framestep hotkey to do some tests: keeping a direction pushed down then counting how many frame steps it takes to see a move on screen. In...
Just adding here a small limitation I noticed with the video rewrite. It seems there is only 1 case when that happens: Final Blaster introduction (after pressing start on title...
Metroid Pinball crash on state loading issue from forum: https://forums.libretro.com/t/savestate-fail-for-metroid-prime-pinball-in-desmume/23642 I can confirm it. I managed to make it load by removing the reset here: https://github.com/libretro/desmume/blob/master/desmume/src/saves.cpp#L1338 But that causes other...