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[libretro] Virtua Fighter (Japan, USA) no sprites
Reported by another user and confirmed on my PC too:
Virtua Fighter (Japan, USA) (no-intro) is just showing the background and hangs. The PAL version seems to be working fine though.
latest retroarch and core, win7 x64, nvidia gtx770, i5-3570k
somehow turning off the dynamic recompilers makes this game work, yet with severe sound popping and slowdown.
Could you try this with my fork please? I have worked on some cpu communication issues in PicoDrive and am interested in feedback.