Stradex
Stradex
This basically allows the player to set the amount of HZ/FPS they want the game to run. Making it a bit like BFG Edition in that aspect. The cvar to...
I know that dhewm3 does not use anymore the game00.pk4, etc... files but actually these are important so while playing multiplayer we can ensure that server and client are both...
This is a pretty simple bug, not really tragic but easy to solve I believe. at: **idAsyncServer::ExecuteMapChange** game->SetLocalClient( -1 ); should be called before sessLocal.ExecuteMapChange();, not after. Cause right now...
If someone disconnect and then reconnect (or someone else connects), the player recently connected cannot pickup the items that the player who disconnected already did pickup!.
Sometimes, not really often at all, server and client desync map entities for some reason. I need to check very carefully this in the feature to see why this could...
Sometimes they work, sometimes not. I need to look very well what's happening.
The Exit Elevator's GUI does not update clientside after the last power cell is placed in order to be able to leave the map, and because the Exit Elevator's GUI...
This is a bug at delta labs sector 1, clients don't get to see when they did pick up the Power Cell that enables that hologram panel and half-restores the...