Stradex
Stradex
That problem persists over time, it is far better than the first versions of librecoop but still it needs a lot of working more.
This is a extremely rare bug that happened once in the whole time I tested LibreCoop. I need further testing to see what is causing it and how to fix...
If you reconnect to a server after a fadeIn or fadeOut color happened, you would get again a fadeIn and that it's going to bug your playerView, and you have...
Only one player can enter in the teleports at Delta labs 3. It needs to let other players use the teleport again!
The sync of sounds it's a big bugged sometimes, you can hear an enemy dying like twice, or an enemy attacking sound for a bit after it died clientside, etc......
Monsters with custom start animations are a bit bugged and glitchy sometimes. It is even more noticable while using g_fastMonsters 1. [Clientside bug]
When an enemy goes into Combat Turret mode, the position and animation desyncs a bit.
While opening the game, going to create server, you see the list of the multiplayer maps even if the game type says "Coop", you have to change the gametype again...
if you are using net_clientsideMovement (default 1) and g_unblockPlayers 0, sometimes you can get stuck inside a player.