Game crashed randomly when a jumpet crash
First check
- [X] The issue happens on the latest official version of Phobos and wasn't fixed yet.
- [X] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
- [X] I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
Description
When a jumpjet is crashing may cause the game crash undefinityly. I have tried to remove phobos.dll,it will not happen.
Phobos Version
B28
Conditions to reproduce
Some fact may possiblely helps to reproduce, The jumpjet is moving when crushing The jumpet is above the mountain or other higher terrain
INI code
No response
Steps to reproduce
1.Place a lot of jumpjet in the game 2.Kill all of them when they're moving
Expected behaviour
Exception C0000005 at 007BAEA1
Actual behaviour
Exception C0000005 at 007BAEA1
Additional context
Here's the except and dump https://1drv.ms/u/s!AlyZXeYTxV-1skhyflQndkAK4wnj
This crash occurs in what is essentially voxel shadow drawing code. Given that none of the relevant code has been touched by Phobos, I have to assume that this is basically a vanilla game bug despite being encountered while playing using Phobos.
Would be appreciated if could test this without Phobos as well.
I have tested for times when I remove phobos,it won't be happen.But i can't definity confirm whether it caused by phobos because it can not be reproduced stably.However, I found another way to solve this problem by add JumpjetWobbles= which is removed by westwood on ZEP.
I also came across,in b34