RandomGamingDev

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> I think it would be difficult to check for problems with event listeners using unit tests. BTW, there is a problem with our current logic, see here. #7195 #7260...

> I would just like to point out that I think it is may not good manners to reply with a message which form is similar to the one I...

This PR was created in response to this: https://github.com/josdejong/mathjs/pull/3149#pullrequestreview-1885544599 > I didn't find any performance issues with most functions or operators. I noticed though that the .map() method of DenseMatrix...

Calling `_renderer.getTexture(img).setInterpolation(NEAREST, NEAREST);` fixes it for both Chrome and Firefox unlike #6325 where it only fixes it for Chrome and Firefox works by default.

I can confirm that this issue is still present on the latest stable release ([4.3-stable](https://github.com/godotengine/godot/releases/tag/4.3-stable))

I've published a PR (#97891) which fixes this issue whose scope seems to include things like Sprite2D outside of the original Tileset issue, meaning that it encompasses other issues outside...

@tyrmullen Apologies beforehand for the ping, but it seems like a lot of people struggled with the same issue, not being able to get past it, and you're the most...

> Thanks, looks good! > > > I understand why this function doesn't support string based colors > > Do you mean this as in, we don't _want_ to support...

> although I can see that heavy lifting is being done by the Color constructor underneath, will it still be valuable to add examples and unit tests for this update...

> Agreed that it's probably OK to leave it as is. Maybe we can just add `|String` to the types and then merge? Should we add lists as well and...