RandomGamingDev

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@GregStanton > Do you think you could post a code snippet that outlines the user-facing API you have in mind? Maybe you could just include a representative sample of the...

> Also @lindapaiste, yeah, I suspect the code snippet you shared from three.js is like that for performance reasons. I didn't go through it all in detail, but it seems...

Sorry for the long wait, I've been pretty busy recently. > **Performance is an accessibility issue** > > I'll quote @nickmcintyre, who [made some compelling points](https://github.com/processing/p5.js/issues/6678#issuecomment-1879722309) on this topic: >...

> If we're not going to expand the feature set of our math API, I'd support replacing internals with glMatrix calls surrounded by the friendly errors + unit conversion code...

Nice! For now I think I might just make my own p5.js addon since it sounds like it's only gonna come during the summer.

Here's the library I created for anyone coming across this: https://github.com/RandomGamingDev/WebGL2Tex

@Vishal2002 Sure, but you'll probably want to ask for someone to assign you to this issue. @davepagurek could you help with that?