Patrick Ryan
Patrick Ryan
@deltakosh, yes... sorry... I didn't mean a float value, I meant a single channel texture and mistyped. I expected the input would be a texture to compute the slope, but...
I think the tool that @SahilTara is building could be expanded to cover this need, but right now we don't capture this kind of data around a particular shader in...
@emackey, I looked into what you were seeing with the viewport renderer in Substance Painter, and it is due to a lack of shadows in the viewport renderer. There is...
@emackey here is another thing you can do if you would like to have Painter's Viewport look like glTF, and that's use this version of the spec-gloss shader in Painter:...
@vpenades, this model came from a community user who was asking a question on our forums and it was placed up here in the demos folder to facilitate debugging in...