Patrick Ryan

Results 17 issues of Patrick Ryan

With our expanded noise node offerings, we are in need of a node to generate tangent space normals from a height map for procedural textures. The node would have a...

new feature
nme

To reduce the distance the mouse needs to travel when building a graph in NME implementing the following shortcuts in the UX will speed up the process of creation and...

new feature
nme

Our particle system assumes a center pivot on particles for scaling and size. It would benefit the user to be able to change the position of the pivot so that...

particles
new feature

Feature design for the Playground Monaco Editor that allows the user to view code isolated into smaller chunks to help development comprehension for long playgrounds. The feature should allow the...

new feature
P2
design

When working with skinned meshes and animations, it is common to have the final skinned mesh asset separated from its animation files which will be loaded individually. When using asset...

enhancement

This node would be a conversion for any interpolation to a standard easing curve. The node would have a select box parameter to set which curve type will be used...

enhancement
nme

When using the new "spacebar to search" functionality, with each key press the results query updates to any nodes that match the input term. A user may see the node...

enhancement
nme

We currently have three ways to determine motion path for particles in our standard particle system without using a custom update function: - Direction1, Direction2 set on emitter - Normal...

particles
stale

There are many nodes available in NME that were not ported to NGE due to the fact that the nodes worked with Vector2 data. Now that we have TextureFetch in...

new feature
nge

We could use a debug block in NME to show the current state of the graph from any point within the graph. This would be a block that can take...

new feature
nme
stale