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riggedMesh is invalid due to non normalized weights

Open vpenades opened this issue 5 years ago • 2 comments

Due to the recent requirement of skin weights sum to be exactly one, Demos/retargeting/riggedMesh.glb reports errors when checked with glTF validator.

Could it be possible to fix it? it's breaking my unit tests...

vpenades avatar Jun 16 '20 14:06 vpenades

@vpenades, this model came from a community user who was asking a question on our forums and it was placed up here in the demos folder to facilitate debugging in the playground. We didn't create this one so I have no idea what package it was created in or exported from as our exporters check for weight normalization. We also don't have access to the source files, only the fbx files that were posted on our forum but this would likely require re-skinning the model.

We are going to remove the file from the repo due to the validation errors. However, if you'd like to contribute a working version of the file, the original came from this post.

PatrickRyanMS avatar Jun 16 '20 17:06 PatrickRyanMS

@PatrickRyanMS the model looks nice... I'll give it a try

vpenades avatar Jun 16 '20 17:06 vpenades