Pandelii
Pandelii
A Light sequencer utilizing the timeline/sequencer tools or a custom sequencer. The timeline tools appear to support most of the features necessary, but the editing processes may be slightly more...
For simple rubbers on posts etc, it seems like a radius value would be sufficient for many cases. Single parameter edit vs point based alteration where shape may accidentally be...
Walls will often disappear as you are navigating around the scene. The origin of the mesh appears to be somewhere other than where the transform center is. I think this...
Duplicated walls appear to share the same reference or same points. Editing them can result in strange behavior. One wall will not show up properly or will snap to the...
The bumpers are currently missing the bottom facing polys on the cap. This produces some artifacts on highly reflective tables. The materials could be made to be double sided to...
Repro: Select a table and right click copy. Delete the table. Import a table. Delete that table. Paste The table that is pasted is missing mesh and material references, values...
Playfield elements use any materials that have been assigned to them when they are regenerated by moving points (walls, ramps), moving the element (flippers/bumpers), or adjusting parameters (bumpers, flippers). Elements...
Table export failed with the following error: ``` CFDuplicatedItemException: An entry with name 'GameItem14' is already present in storage 'GameStg' OpenMcdf.CFStorage.AddStream (System.String streamName) (at :0) VisualPinball.Engine.IO.BiffData.WriteData (OpenMcdf.CFStorage gameStorage, VisualPinball.Engine.VPT.Table.HashWriter hashWriter)...
The wall to the far right in the scene (off the table) does not collide with the ball. No specific repro information available to recreate the state that made it...
For placement purposes, it may be more beneficial if the default pivot location for the translation and rotation widgets were centered instead of being located at point 0. This would...