Pandelii

Results 16 issues of Pandelii

A Light sequencer utilizing the timeline/sequencer tools or a custom sequencer. The timeline tools appear to support most of the features necessary, but the editing processes may be slightly more...

enhancement
editor

For simple rubbers on posts etc, it seems like a radius value would be sufficient for many cases. Single parameter edit vs point based alteration where shape may accidentally be...

enhancement
geometry
editor

Walls will often disappear as you are navigating around the scene. The origin of the mesh appears to be somewhere other than where the transform center is. I think this...

bug
editor

Duplicated walls appear to share the same reference or same points. Editing them can result in strange behavior. One wall will not show up properly or will snap to the...

bug
editor

The bumpers are currently missing the bottom facing polys on the cap. This produces some artifacts on highly reflective tables. The materials could be made to be double sided to...

enhancement
geometry

Repro: Select a table and right click copy. Delete the table. Import a table. Delete that table. Paste The table that is pasted is missing mesh and material references, values...

bug
editor

Playfield elements use any materials that have been assigned to them when they are regenerated by moving points (walls, ramps), moving the element (flippers/bumpers), or adjusting parameters (bumpers, flippers). Elements...

bug
editor

Table export failed with the following error: ``` CFDuplicatedItemException: An entry with name 'GameItem14' is already present in storage 'GameStg' OpenMcdf.CFStorage.AddStream (System.String streamName) (at :0) VisualPinball.Engine.IO.BiffData.WriteData (OpenMcdf.CFStorage gameStorage, VisualPinball.Engine.VPT.Table.HashWriter hashWriter)...

bug
editor

The wall to the far right in the scene (off the table) does not collide with the ball. No specific repro information available to recreate the state that made it...

bug
physics

For placement purposes, it may be more beneficial if the default pivot location for the translation and rotation widgets were centered instead of being located at point 0. This would...

enhancement
editor