Pandelii

Results 18 comments of Pandelii

Please feel free to assign this to me btw. Also, I'm adding a companion task for this to simplify things for creators.

These are HDRP based, but the standard shader appears to have more interoperability between URP and Built-in. The only thing that is HDRP specific is a few flags afaik. So...

![image](https://user-images.githubusercontent.com/2296427/122094120-a3c5db80-cdc0-11eb-9f21-d61cfa20c222.png) The playfield resolutions allow quick access to viewing the table in a cab-like layout. Previously these were a single use script that added them through reflection as there didn't...

Light currently have animations, blinking and fading behavior. UVS extended support to sequencing. Created ticket #385 for further development.

In terms of rendering visuals they will be equivalent. In terms of table appearance it should be slightly better through less texture jank. Performance should be slightly lower overall due...

Oh, the other advantage is that we can make a 1:1 mapping fir URP and HDRP, ensuring that on the material end creators will not have to make their own...

There is little we can do for anyone who has made a manual static batch. It is possible to break that apart but ultimately, that will be their responsibility to...

The other issue I'm noticing is that there are many cases where a mesh is the same but it has a baked in transform. So a post on one side...

I could see that working as well, though I could see that being as complicated as just doing a basic vert count plus obb compare. Would be a handy tool...