Noel Stephens
Noel Stephens
This fixes the issue with NetworkTransform and Teleporting as well as can be considered a continuation of #2102 (_this branch started from the fix/networktransform-Bitset-not-being-properly-reset branch_) This includes several edge case...
This fixes an issue where a trigger activated transition would be synchronized twice: 1. Once when the trigger was set 2. Once when the NetworkAnimator detected the animation state change...
**Bandwidth Consumption Fix:** NetworkTransform's NetworkTransformState.Bitset was having bits set but never having bits "un-set" when there was no delta from the previous relative value or the delta had not crossed...
**(WIP)**_Refactoring: removing public facing API changes_ When a client is disconnected from a network session for external reasons there is no easy way for a user to reconnect the client...
### Description When using a server authoritative NetworkTransform model while also using NetworkRigidbody and Rigidbody, if you attempt to teleport a NetworkObject from one location to the next the client-side...
When parenting and setting the WorldPositionStays to false on the server, clients would not apply the same WorldPositionStays setting because it was not being synchronized. This PR also provides parent...
This PR includes some adjustments to the NetworkAnimator manual test. This is a companion PR to #2127. Merge after #2127 is merged. ## Testing and Documentation - Includes manual test...
This PR is based off of [florius0](https://github.com/florius0)'s user-submitted [PR-2115](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2115). This resolves the issue where if only two clients were joined the second client would not be updated when running a...
This PR includes some adjustments to the parenting manual test. This is a companion PR to #2146. Merge after #2146 is merged. ## Testing and Documentation - Includes manual test...
This fix assures a host will invoke `OnClientDisconnectCallback` for its local client when it is internally shutting down. fix: #2789 ## Changelog - Fixed: Issue where the host was not...