com.unity.netcode.gameobjects
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fix: client authoritative NetworkAnimator skips sending to 2nd player when in server mode
This PR is based off of florius0's user-submitted PR-2115. This resolves the issue where if only two clients were joined the second client would not be updated when running a server and not a host.
MTT-4384 This also pertains to #2114, #2134
Changelog
- Fixed: issue when running a server and not host the second player would not receive updates unless a third player joined.
Testing and Documentation
- Includes integration test updates.