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fix: client authoritative NetworkAnimator skips sending to 2nd player when in server mode

Open NoelStephensUnity opened this issue 3 years ago • 0 comments

This PR is based off of florius0's user-submitted PR-2115. This resolves the issue where if only two clients were joined the second client would not be updated when running a server and not a host.

MTT-4384 This also pertains to #2114, #2134

Changelog

  • Fixed: issue when running a server and not host the second player would not receive updates unless a third player joined.

Testing and Documentation

  • Includes integration test updates.

NoelStephensUnity avatar Aug 16 '22 16:08 NoelStephensUnity