MicroChasm
MicroChasm
This is a place to discuss how the inventory menu will work, if we have one. One thought is to have a more unified player screen, that shows both items...
We need to come to a conclusion about how to use abilities. On the one hand I like the limitation of only abilities that have a use-mode. On the other...
At the end of the action log, I used a spear to stun a golem beneath me, and it did not pass the turn. [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8736918/action_log.txt)
I believe that attacking with the dagger currently moves the player one tile forward and attacks one tile beyond that, so that the player can reasonably attack idle golems. The...
I've seen the game hang after making a move sometimes. I don't see any specific reason it would happen. It might be related to test mode? [action_log.txt](https://github.com/nsmryan/RustRoguelike/files/8791535/action_log.txt)
This is a place to just throw out ideas on mechanics that we think would improve the game. Anything goes, doesn't have to be good, or complete. I think that...
It might be interesting if the level generation added road areas. They could be full or broken, and would remove walls in their path.
If the level generation created levels with separated areas, it would add another level of nesting interest curve within the level, and it might make it so that the player...
This issue is to create and iterate on a short, simple explanation of the fact-based side of the story. I believe that the mythology-based side can be modified more freely...
Here are the concepts that I see as necessary for the tutorial: Goal: Get to the right side of the level Player info: You have four health and four energy...