MicroChasm
MicroChasm
A full Unity version of the game would include: Spawn and remove tiles surfaces, walls, and intertile walls. Attack and movement overlays Use-mode overlays Full sets of 3D models and...
I think that the torches should be displayed over the inter-tile walls. Also, the dust particles should be displayed underneath the darkness.
First Iteration 
It is worth considering a system where the player has both health and energy. Getting hit takes energy first, and then health when you have no energy left.
It would be cool to add some particle effects to the game, if it is not too difficult. The quickest and easiest would be simple pixels moving left to right,...
Creat directional attack animations, ideally for piercing, slashing, and blunt attacks.
It would be cool if levels sometimes had a specific type or style, or an extra trait that either affects gameplay or just looks interesting. Here are some possible level...
For the full-tile walls, we should have a system where we can build a string of connected walls out of modular bits. These would be middle-bits, end-bits, three-way-intersection-bits, and four-way-intersection-bits.
I think that it is worth thinking about potential situations where the player's environment interactions lead to small chain reactions. These can be as simple as pushing over a column...