John Fernandez

Results 28 issues of John Fernandez

Again, creating early in draft since my dev environment is not really available. In game joining has been on a long journey. Volition added most of the original code back...

enhancement
fix
multi

*Very* drafty. I opened this early to test the rebase I just completed, since I don't have access to my usual dev environment.

qtfred
required feature

May not be the best way to implement, but at least the basic work is done, and the PR is submitted as well.

enhancement
HUD

The starting commits for using parse items. But in a branch instead of in a regular pull request because 1) this is a lot of work and it's better to...

enhancement
general modding

Use the proper attacking function here, as traitors need to be able to attack each other in dogfight mode.

fix
multi

Break when you've found a match, instead of just mindlessly comparing the rest. This is technically just an optimization and safety change, but if the inner and outer loops had...

cleanup
fred

Replace `wingp->num_waves == 0` with valid `wingp->current_wave >= wingp->num_waves` and correct a six year old copy paste error. This will need testing to make sure it helps red alert work...

fix
general modding

Basically on the player selection screen, it's annoying when the selected player switches between multi and single modes and the selected player changes. This keeps the player's choice after switching.

enhancement

And often a game is not able to progress. May be an issue with the server losing contact with some players because of a timeout? Has been seen the most...

bug
multi
general modding

Likely because all ships in a dogfight are traitor IFF's.

bug
multi
gameplay