John Fernandez
John Fernandez
Again, creating early in draft since my dev environment is not really available. In game joining has been on a long journey. Volition added most of the original code back...
*Very* drafty. I opened this early to test the rebase I just completed, since I don't have access to my usual dev environment.
May not be the best way to implement, but at least the basic work is done, and the PR is submitted as well.
The starting commits for using parse items. But in a branch instead of in a regular pull request because 1) this is a lot of work and it's better to...
Use the proper attacking function here, as traitors need to be able to attack each other in dogfight mode.
Break when you've found a match, instead of just mindlessly comparing the rest. This is technically just an optimization and safety change, but if the inner and outer loops had...
Replace `wingp->num_waves == 0` with valid `wingp->current_wave >= wingp->num_waves` and correct a six year old copy paste error. This will need testing to make sure it helps red alert work...
Basically on the player selection screen, it's annoying when the selected player switches between multi and single modes and the selected player changes. This keeps the player's choice after switching.
And often a game is not able to progress. May be an issue with the server losing contact with some players because of a timeout? Has been seen the most...
Likely because all ships in a dogfight are traitor IFF's.